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NOUCHI · 2021 / NUTRIENTS

Glucoraphanin Intake and Changes in Processing Speed and Working Memory

A 12-week randomized controlled trial in 144 healthy older adults examined glucoraphanin intake and brain training separately.

Paper details · DOI 10.3390/nu13020352 ↓
Concept image of cognitive health with a paper brain and hourglass
Participants
144

Healthy older adults in Japan

Duration
12 weeks

Cognitive tests at baseline and week 12

Study ingredient
30 mg/day

Glucoraphanin (GLR)

Comparison
4 groups

Randomized · double-blind

Key findings

01

Processing speed improved

Change in Symbol Search (SS) score was greater with glucoraphanin than with placebo.

02

Working memory improved

Glucoraphanin also had a significant main effect on Digit Span Backward (DS-B), a working-memory test.

03

No additional combined benefit established

Combining brain training with glucoraphanin did not produce a significant benefit beyond their separate effects.

The main effects of glucoraphanin intake on SS and DS-B both had false-discovery-rate-adjusted p < 0.05. Original results

Study design

The 144 participants were assigned in groups of 36. Each group played a brain-training game or Tetris for about 15 minutes daily and took a capsule with 30 mg glucoraphanin or placebo for 12 weeks.

BT-S · 36 participants

Brain training + GLR

Brain Age + glucoraphanin

BT-P · 36 participants

Brain training + placebo

Brain Age + placebo capsule

AT-S · 36 participants

Tetris + GLR

Tetris + glucoraphanin

AT-P · 36 participants

Tetris + placebo

Tetris + placebo capsule

GLR is a precursor of sulforaphane; the 30 mg daily dose in this trial refers to glucoraphanin. Mean age was 67.7 years. The analysis included all 144 assigned participants, with missing values imputed for two dropouts. Original methods

Symbol Search score change after 12 weeks

Mean change in the processing-speed test by study group.

Mean Symbol Search score change: brain training plus GLR 3.47 points, brain training plus placebo 1.39, Tetris plus GLR 1.47, and Tetris plus placebo 0.08.
GLR PlaceboSource: Nouchi et al., 2021, Table 3 · mean change in points

Bars show group means. The paper analyzed brain-training and intake effects after adjustment for baseline score, age, and other variables.

Both test results · mean change and standard deviation
Score change at 12 weeks · mean ± standard deviation
GroupSymbol Search (SS)Working memory (DS-B)
Brain training + GLR3.47 ± 2.950.92 ± 1.56
Brain training + placebo1.39 ± 3.500.36 ± 1.50
Tetris + GLR1.47 ± 3.800.81 ± 1.55
Tetris + placebo0.08 ± 4.12−0.11 ± 1.75

Standard deviation describes the spread of participant changes around each mean. Original Table 3

Study context

This trial used glucoraphanin capsules to assess processing speed and working memory in healthy older adults. Intake and brain training were analyzed as separate factors.

Participants were assessed at baseline and after 12 weeks.

ORIGINAL PAPER

Paper details

Brain Training and Sulforaphane Intake Interventions Separately Improve Cognitive Performance in Healthy Older Adults, Whereas a Combination of These Interventions Does Not Have More Beneficial Effects: Evidence from a Randomized Controlled Trial

Rui Nouchi, Qingqiang Hu, Toshiki Saito, Natasha Yuriko dos Santos Kawata, Haruka Nouchi, Ryuta Kawashima

Nutrients. 2021;13(2):352. · Published January 25, 2021
DOI: 10.3390/nu13020352 · PMID: 33503851

Funding and interests

The study was supported by Kagome and the Japan Society for the Promotion of Science. Authors included Kagome employees and grant recipients, and a researcher who developed Nintendo's Brain Age. The paper states that the company was not involved in study design, analysis, or publication decisions.

The original paper is available under CC BY 4.0. English summary and chart: Wellbeing200 Co., Ltd.